![]() The action is just tightly designed in a way that seems like a lot of designers spent a lot of time tuning it to perfection. So often you feel like an unstoppable whirlwind of destruction when you wade into a dozen or more enemies and juggle your skills back and forth to control the crowd, focus down a single tough elite monster, or kite a bunch of enemies around as you frantically try to heal. There's something about the interactions between your fighter and enemies, the visual and sound cues that go along with every strike, that just makes the combat feel, for lack of a better word, right. I think it's the hardest-hitting I've ever seen in the genre. A game where you spend 98 percent of your time killing stuff (and the remaining time performing upkeep on your ability to kill stuff) would get old pretty fast if the combat weren't a ton of fun, so it's a good thing Diablo III's is. If that sort of game does it for you-and there are plenty of you out there-you'd have a tough time finding one that's better put-together than Diablo III. The social features get you playing with your friends easily. In short, it rigidly assumes the form and structure of the old Diablo games, so if you already know you're burned out on that specific formula, you may move along. You play it entirely from a fixed overhead camera angle, and the story, aside from a handful of lavish CG cutscenes, plays out exclusively through small character models gesticulating a bit while their dialogue comes out of speech bubbles. It's also a game where the extent of your interaction with the world entails clicking to move, and clicking and tapping some number keys to kill everything in front of you. Do you like loot? Not just a little bit of loot, but ubiquitous, shiny, delicious, stat-increasing loot everywhere you look? Just like its predecessors-and perhaps even more so than them-Diablo III is a game about constantly building and rebuilding your character with new gear and abilities to meet the challenges that are constantly increasing in front of you. This new game's staunch adherence to its loot-driven action-RPG conventions might tell you right off the bat if you should even be interested or not. I'm not the type to often play through a game more than once, so I guess it's saying something that after more than 35 hours with the game-first playing all the way through with my primary character, then playing through a bunch of it again on the next difficulty, jumping into numerous dungeon runs with friends, and dabbling with several other classes (all of whom I'd love, time permitting, to take to high levels themselves)-I really just want to keep playing more Diablo III. And it's a hell of a lot of fun to play, with hooks that keep you playing longer in one sitting than you might have wanted to. They've taken the same tack in reviving Diablo after its own 12-year hiatus, and once again the result hews to the nostalgic strengths of its antique predecessors while also managing to feel like it belongs on a release list in 2012. ![]() ![]() ![]() Action-RPG combat has rarely ever been this addictive.īlizzard made no attempt to reinvent the wheel a couple of years ago when it revitalized StarCraft after its decade-long absence, choosing instead to simply modernize and spit-polish that franchise's well-known fundamentals until they reached the company's trademark high-gloss sheen. ![]()
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